Quake III Arena - Model

   Model Name:    Abe/ Mudokon Pack (from Oddworld: Abe's Oddysee/Abe's Exoddus/Munch's Oddysee)
   Bot Support:   Yes
   CTF colours:   Yes

Legal Mumbo Jumbo:
Sounds and original character design are trademarks of Oddworld Inhabitants.
Visit their site at www.oddworld.com

Directions: 
Just extract the PK3-file into your "Quake III Arena\baseq3" directory.If it doesn't work try unzipping 
it with folders in your Quake III baseq3 directory.


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This is my third model. I have gotten a lot of possitive feedback about my slig model from all the
Abe's series fans out there and have gotten a lot of requests to do his kindly counterpart. I originally
didn't think the 'passive' abe character would fit in Quake III's ultra violent enviroment. Call me 
a purist:) Then I said wtf! why not! So here he is.

I really wanted to focus on the special fx on this one to make it really stand out. I hope I pulled it 
off while remaining true to the original character. I ended up doing a lot of things that just didn't
work due to the restrictions of the animation system in Quake III so I comprimised a bit. All the 
animations are my own this time.

I did skins of the blind, depressed and angry mudokens from 'Exodus' (BTW sad and angry are obvious 
choices for CTF) as well as Bighead /Bigface Red and Blue for CTF if you want.

I got a flyer from E3 from a friend that had pics of new Mudokons coming up in Munch's Oddysee for PSX2. 
They have a lot of tribal war paint on. (Those are the purple and blue, painted tribal mudokon skins in the 
pack). I also made red and blue versions of them for CTF. Consider it a preview of Mudokens to come.

I hope you guys like them. I tried to remain as loyal to the original/s as possible. :) I also included
a desktop image for 'all ya' fans (abedesktop.jpg in the pk3, open with winzip and extract). 
Oh, and all you Sligs out there, "here boy".


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Many thanks to:
Oddworld for the awesome characters and games (can't wait for the sequel).
The guys at Id, Pop-n-plugs, Q3ase, BotStudio, Sound Forge, Adobe and Kinetix for the awesome tools and game.
The folks at Polycount.
Cypher for the sounds.
Janus and Skullhead for pretesting my model and Janus for getting me out of a few sticky situations.:)
Alcor for inspiring me to create out of the ordinary taunt and death animations (see his Spawn2 for UT).
Everyone on the Polycount message boards that gave me feedback along the process of creating this model.
	i.e. pornstar,BoNeMaRo,Sleepi,and Typhon.
Emperor Fabulous, formerly the KraC FeEnD for keeping me motivated to get it done :)
Everyone that emailed me to do this one. 

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Author:   Jmz "SlamminBeers' Mestemaker
E-Mail:   mesty1@swbell.net
Websites: www.jamesmestemaker.com, flash site (rarely updated) http://mrcoyote.virtualave.net

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